![]() The player wants the ogres to knock off their attacks and to grant access to Durgen's Battery. In an example from Obsidian, the player goes to confront an ogre matron. ![]() While the village itself and its ogre menace are not specifically your dream quest, the nearby Durgen's Battery calls out to you, promising to reveal the lost secrets of Durgen Steel to whomever is stupidly brave enough to come looking. (New players will want to choose to play the expansion content now or later.) And the story details are already flowing.įrom your stronghold in the main game, pleas for assistance arrive from the village of Stalwart. While it's not barred from early game access, players should bear in mind that the new content can scale all the way up to those have already beat the main game. ![]() While the release date for 'Pillars of Eternity: The White March: Part I' remains elusive, Obsidian has described 'Part I' as aspiring to the size of 'Baldur's Gate: Tales of Sword the Coast.' The expansion content is meant for mid to higher level 'Pillars' players. changes, Individual Stealth, and Spell Range Indicators, and Accuracy Indicators will be updates for all owners of 'Pillars of Eternity,' and not just expansion buyers.) For veteran 'Pillars' players, these features are bound to touch a nerve, but hopefully in a good way. These changes are being worked back into the main game, and as it turns out, many enemies have grown a bit wiser and a bit tougher as a result. Enemies will also behave in manner more attune to individual stealth settings. This may sound too powerful, especially for those players willing to infiltrate and backstab enemy positions, but there is a catch. With the expansion, stealth will be handled on a per party member basis, and that means that players can exercise a much larger degree of tactical ability prior to combat, positioning their party members in a way to exploit detection. In 'Pillars,' the party's stealth status was all or nothing, and at first detection, all party members and most AI enemies were drawn into battle. With class-specific party behavior options, players will gain a greater default way to control their party members, and this deeper set of orders can be toggled on or off with click of the UI or hotkey.Įven still, the way that stealth is handled is changing. These talents won't be exactly like if they were primary class talents, but still, the options will be many.Ĭlass importance and distinction is like to increase, however, what with the soulbound weapons, and the new Party AI scripting system. Case in point, the rogue who can frenzy like a barbarian, or summon skeletons. For example, cross-class (aka multi-class) talents will allow players to really get creative with their party members' skills. With the expansion, Obisidian is going to introduce several fan-requested changes that will fundamentally alter how the game is experienced. While these are nice, juicy expansion-esque features, there are others of a greater significance. These weapons will get stronger over time, so that choice is even more important. The expansion will introduce soulbound weapons whose characteristics will change depending on the class of the party member to whom the weapon is bound. It will also add two new companions, the Devil of Caroc and Zahua. The expansion will raise the game's level cap from 12 to 14, and it adds new spells, abilities, and talents for all 11 classes. Yes, this expansion has long been promised, and in a way it represents the final backer promise. For spoilers about the lore, please skip down, because first, I want to cover what's new in 'The White March Part I,' and how it will change the greater game. Having seen the expansion in action and having talked to the team at Obsidian (lead by Producer Brandon Adler) about the new features and lore, I'm comfortable with pointing out just how much more is in the works than just checking the box in terms of a expansion that was promised back in the Kickstarter phase. It's pretty clear that with Obsidian and Paradox Entertainment actively developing for 'Pillars' (as opposed to say, ditching it and moving on to a new project), the idea of expanding the game is being fully explored. It's even more ambitious than the name, 'Pillars of Eternity: The White March: Part I' suggests. Thus, it should come as no surprise that the first expansion for 'Pillars' is most definitely ambitious in aspect and scope. That was before the Kickstarter-rattling ' Pillars of Eternity' hit the market. The idea of a proper game expansion is something of a lost art, what with forgettable, shoddily produced DLC regularly being slapped with the title of 'Expansion.' Of course, isometric RPGs were also considered a lost art not all that long ago. ![]() Even Obsidian is surprised at how the base game will change. ![]()
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